﻿using Engine;
using Engine.Graphics;
using Game;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game
{
    public class 苹果树叶 : 方块模板
    {
        public const int Index = 304;
        public Random m_random = new Random();

        public override void Initialize()
        {

            InHandScale = (float)0.35;
            FirstPersonScale = (float)0.4;
            FirstPersonOffset = new Vector3((float)0.5, (float)-0.5, (float)-0.5);
            base.Initialize();

        }
        public 苹果树叶()

            : base("Textures/AppleTree/appleleaves", Color.White)
        {
        }
        public override string GetDescription(int value)
        {
            return "苹果树叶。苹果树叶生长在苹果树上";
        }
        public override string GetDisplayName(SubsystemTerrain subsystemTerrain, int value)
        {
            return "苹果树叶";
        }
    }

   
}
